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psygrammator

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psygrammator last won the day on November 17 2021

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  1. there will be technical work tonight. Everything will be eliminated.
  2. fixed. Thanks for the sequence.
  3. 1,3 the verdict will be issued today after auto-restart. 4. You should kill noble RB to get this opportunity. You should definitely be in the sub class 5. Drop is equal to rates.
  4. If you get an error, try to find it among those described, and you will find a way to fix it. This will help you and your admins avoid asking questions hundreds of times or answering more often. -------------------------------------------------- ------------------------------------- 1. OS: Windows XP 5.1 (Build: 2600) CPU: Genuine Intel Unknown processor @ 3215 MHz with 1023MB RAM Video: NVIDIA GeForce 6600 GT (9131) General protection fault! History: UOrcMove :: CalculateCRC32 <- UGameEngine :: Init <- InitEngine Reason: Crooked client. Solution: Reinstall the client. -------------------------------------------------- ------------------------------ 2. OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD Unknown processor @ 2205 MHz with 2047MB RAM Video: ATI Radeon HD 2400 (6698) General protection fault! History: UInteractionMaster :: MasterProcessTick <- ULevel :: Tick <- (NetMode = 0) <- TickLevel <- UGameEngine :: Tick <- UpdateWorld <- MainLoop Reason: Crooked client. Solution: Delete the system folder and reinstall the patch. -------------------------------------------------- ------------------------------ 3. OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD PentiumPro-class processor @ 1468 MHz with 1535MB RAM Video: RADEON X800 PRO / GTO (6755) General protection fault! History: FSweptBoxCollisionCheck :: Check <- UStaticMesh :: LineCheck <- Owner = StaticMeshActor 22_13.StaticMeshActor959 Name = interior_Aa_007 End [85659.000000, -141181.000000, -1530.699951] [85659.00990000, -14110000.00 ] <- FOctreeNode :: ActorNonZeroExtentLineCheck <- FOctreeNode :: ActorNonZeroExtentLineCheck <- FOctreeNode :: ActorNonZeroExtentLineCheck <- FOctreeNode :: ActorNonZeroExtentLineCheck <- FOctreeNode :: ActorNonZeroExtentLineCheck <- FOctreeNode :: ActorNonZeroExtentLineCheck <- FOctreeNode :: ActorNonZeroExtentLineCheck <- FOctreeNode :: ActorNonZeroExtentLineCheck < - FOctreeNode :: ActorNonZeroExtentLineCheck <- FOctreeNode :: ActorNonZeroExtentLineCheck <- FOctreeNode :: ActorNonZeroExtentLineCheck <- FOctreeNode :: ActorNonZeroExtentLineCheck <- FCollisionOctree <ActorLineCheck <- Function Name = NpcInfoPacket <- UGameEngine :: Tick <- UpdateWorld <- MainLoop Reason: Crooked client. Solution: Reinstall the client. -------------------------------------------------- ------------------------------ 4. OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD Unknown processor @ 2012 MHz with 1023MB RAM Video: NVIDIA GeForce 6800 GS / XT (9131) Error setting display mode: CreateDevice failed (D3DERR_OUTOFVIDEOMEMORY). Please delete your Option.ini file if this error prevents you from starting the game. History: UD3DRenderDevice :: UnSetRes <- CreateDevice <- UD3DRenderDevice :: SetRes <- UWindowsViewport :: TryRenderDevice <- UWindowsViewport :: OpenWindow <- UGameEngine :: Init <- InitEngine Cause: The Lineage II client does not work correctly on Windows Vista. Solution: Install Vista-mod. -------------------------------------------------- ------------------------------ 5. OS: Windows XP 5.1 (Build: 2600) CPU: GenuineIntel PentiumPro-class processor @ 1598 MHz with 503MB RAM Video: Mobile Intel® 945GM Express Chipset Family (4436) Negative delta time! History: UGameEngine :: Tick <- UpdateWorld <- MainLoop Cause: The speed of your processor is incorrectly detected. Usually, this error only applies to AMD processors. Solution: Download and install AMD Dual-Core Optimizer -------------------------------------------------- ------------------------------ 6. OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD Unknown processor @ 1806 MHz with 2047MB RAM Video: RADEON X800GT (6561) Insufficient Memory. Please check the Virtual Memory Option and avilable hard drive space. You can check them by going to: Control Panel-> System-> Advanced-> Performance-> Settings-> Advanced-> Virtual memory. History: FMallocWindows :: Malloc <- FMallocWindows :: Realloc <- 00000000 -1693809432 FArray <- FArray :: Realloc <- 325144733 * 8 <- FUnrealfileSummary << <- LoadSummary <- ULinkerLoad :: Load <- ULinkerLoad :: ULinkerLoad < - UObject :: GetPackageLinker <- ULinkerLoad :: VerifyImport <- ValidateImports <- ULinkerLoad :: Verify <- ULinkerLoad :: Load <- ULinkerLoad :: ULinkerLoad <- UObject :: GetPackageLinker <- ULinkerLoad - :: VerifyImport :: Verify <- ULinkerLoad :: Load <- ULinkerLoad :: ULinkerLoad <- UObject :: GetPackageLinker <- UObject :: StaticLoadObject <- (Engine.Level None.MyLevel Lobby) <- VerifyPackages <- UGameEngine :: LoadURMap <- <- UGameEngine :: Browse <- UGameEngine :: Init <- InitEngine Reason: Incomplete / Crooked client. Solution: Reinstall the client. -------------------------------------------------- ------------------------------ 7. OS: Windows XP 5.1 (Build: 2600) CPU: Genuine Intel Unknown processor @ 2409 MHz with 1022MB RAM Video: NVIDIA GeForce4 MX 440 with AGP8X (9147) General protection fault! History: 4 <- APawn :: BowAttackProcess <- APawn :: NActionProcess <- AActor :: Tick <- TickAllActors <- ULevel :: Tick <- (NetMode = 0) <- TickLevel <- UGameEngine :: Tick <- UpdateWorld < - MainLoop Reason: Installing "left" patches (for which, by the way, they can be banned). Crooked client. Solution: Reinstall the client. -------------------------------------------------- ------------------------------ eight. OS: Windows XP 5.1 (Build: 2600) CPU: Genuine Intel Unknown processor @ 2797 MHz with 2045MB RAM Video: NVIDIA GeForce 6600 (9147) IDirect3DVertexBuffer9 :: Lock failed (D3DERR_NOTAVAILABLE). History: FD3DVertexStream :: Cache <- FD3DRenderInterface :: SetVertexStreams <- USubSkeletalMeshInstance :: Render <- USkeletalMeshInstance :: Render <- FDynamicActor :: Render <- SolidRendering <- RenderLevel <- FLevelScene --Node UGameEngine :: Draw <- UWindowsViewport :: Repaint <- UWindowsClient :: Tick <- ClientTick <- UGameEngine :: Tick <- UpdateWorld <- MainLoop Reason: Broken / Outdated drivers for the video card. Solution: Update the drivers for the video card from the manufacturer's website. -------------------------------------------------- ------------------------------ nine. OS: Windows XP 5.1 (Build: 2600) CPU: GenuineIntel PentiumPro-class processor @ 860 MHz with 511MB RAM Video: No Video Assertion failed: InPos> = 0 [File: .. \ .. \ Core \ Inc \ FFileManagerWindows.h] [line: 182] History: FArchiveFileReader :: Seek <- UGameEngine :: Init <- InitEngine Reason: Broken / Crooked client. Solution: Reinstall the client. -------------------------------------------------- ------------------------------ ten. OS: Windows XP 5.1 (Build: 2600) CPU: GenuineIntel PentiumPro-class processor @ 1864 MHz with 999MB RAM Video: Intel® Q965 / Q963 Express Chipset Family (4642) Failed to find object 'Class NWindow.ConsoleWnd' History: UObject :: SafeLoadError <- UObject :: StaticLoadClass <- UGameEngine :: Init <- InitEngine Reason: You do not have the components required for the client to work. Solution: Install .NET FrameWork on your computer -------------------------------------------------- ------------------------------ eleven. OS: Windows XP 5.1 (Build: 2600) CPU: Genuine Intel Unknown processor @ 2679 MHz with 1023MB RAM Video: NVIDIA GeForce 7600 GS (5822) Bad name index -44/9716 History: ULinkerLoad << FName <- (LinkerLoad Transient.LinkerLoad408 35619077)) <- TagName <- FPropertyTag << <- (After Material) <- LoadStream <- (Count 0) <- UStruct :: SerializeTaggedProperties <- (None [ -1]) <- UObject :: Serialize <- (MeshAnimation LineageMonsters.giant_wild_hog_anim) <- UMeshAnimation :: Serialize <- (MeshAnimation LineageMonsters.giant_wild_hog_anim) <- LoadObject <- (MeshAnimations Lineage_anim) ) <- ULinkerLoad :: Preload <- PreLoadObjects <- UObject :: EndLoad <- UObject :: StaticLoadObject <- (Core.Class LineageMonster.giant_wild_hog NULL) <- UObject :: StaticLoadClass <- UNetworkHandler :: Tick <- Function Name = NpcInfoPacket <- UGameEngine :: Tick <- UpdateWorld <- MainLoop Reason: Broken / Crooked client. Solution: Delete animations and staticmeshes folders and update client. -------------------------------------------------- ------------------------------ 12. OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD PentiumPro-class processor @ 1744 MHz with 767MB RAM Video: NVIDIA GeForce FX 5500 (6176) Bad name index 7411/79 History: ULinkerLoad << FName <- (LinkerLoad Transient.LinkerLoad82 4508943)) <- FObjectImport << <- LoadImportMap <- ULinkerLoad :: Load <- ULinkerLoad :: ULinkerLoad <- UObject :: GetPackageLinker <- ULinkerLinker <- ULinkerLinker ValidateImports <- ULinkerLoad :: Verify <- ULinkerLoad :: Load <- ULinkerLoad :: ULinkerLoad <- UObject :: GetPackageLinker <- ULinkerLoad :: VerifyImport <- ValidateImports <- ULinkerLoad :: Verify <- ULinkerLoad: ULinkerLoad :: Verify <- ULinkerLoad : ULinkerLoad <- UObject :: GetPackageLinker <- UObject :: StaticLoadObject <- (Engine.Level None.MyLevel Lobby) <- VerifyPackages <- UGameEngine :: LoadMap <- LocalMapURL <- UGameEngine :: Browseng <- UGameE - InitEngine Reason: Broken / Crooked client. Solution: Delete the textures and systextures folders and update the client. -------------------------------------------------- ------------------------------ 13. OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD Unknown processor @ 1408 MHz with 1535MB RAM Video: NVIDIA GeForce FX 5500 (6921) General protection fault! History: UObject :: ProcessEvent <- (L2Float 22_22.L2Float0, Function Core.Object.EndState) <- ULevel :: DestroyActor <- (L2Float 22_22.L2Float0) <- APawn :: Destroy <- UObject :: ConditionalDestroy <- ( MElf 22_22.MElf14) <- DispatchDestroy <- (36798: MElf 22_22.MElf14) <- DispatchDestroys <- UObject :: PurgeGarbage <- UObject :: StaticExit <- appPreExit Reason: Broken client. Solution: Delete the textures folder and update the client. -------------------------------------------------- ------------------------------ fourteen. OS: Windows XP 5.1 (Build: 2600) CPU: GenuineIntel PentiumPro-class processor @ 2130 MHz with 2047MB RAM Video: Radeon X1950 Pro (6783) Assertion failed: InPos <= Size [File: .. \ .. \ Core \ Inc \ FFileManagerWindows.h] [line: 185] History: FArchiveFileReader :: Seek <- ULinkerLoad :: Seek <- LoadImportMap <- ULinkerLoad :: Load <- ULinkerLoad :: ULinkerLoad <- UObject :: GetPackageLinker <- UObject :: StaticLoadObject <- (Engine.SkeletalMesh <- FNActorResourceLoader :: Load <- LoadActorResourceArray <- UGameEngine :: Tick <- UpdateWorld <- MainLoop Reason: Broken / Crooked client. Solution: Delete the staticmeshes, systextures, textures folders and update the client. -------------------------------------------------- ------------------------------ 15. OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD Unknown processor @ 2018 MHz with 2047MB RAM Video: NVIDIA GeForce 7900 GS (6921) General protection fault! History: UObject :: SavePackage <- SaveCrestPackage <- CClientSocket :: OnUserNetmessage <- UWindowsViewport :: ViewportWndProc <- WWindow :: StaticProc <- MessagePump <- MainLoop Reason: The client is unable to transfer and save clan badges. Solution: Delete the crests folder. If this does not help, do not pay attention to the error (this error does not affect your account or your character). -------------------------------------------------- ------------------------------ 16. OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD Unknown processor @ 1811 MHz with 1023MB RAM Video: NVIDIA GeForce 6800 GS (9371) General protection fault! History: FCameraSceneNode :: FCameraSceneNode <- UCanvas: rawRadarBack <- NCRadarWnd :: OnPaint <- NCVirtualWndMain: rawChildWindow <- WM_PAINT <- NCVirtualWndMain: ispatchWndMsg <- NCRadarWnd :: Console :: Tick <- ClientTick <- UGameEngine :: Tick <- UpdateWorld <- MainLoop Reason: You have outdated video card drivers or problems with DirectX. Solution: Completely remove all DirectX components, restart your computer and reinstall DirectX. -------------------------------------------------- ------------------------------ 17. OS: Windows XP 5.1 (Build: 2600) CPU: Genuine Intel Unknown processor @ 2809 MHz with 1023MB RAM Video: RV530 PRO (6575) General protection fault! History: UNetworkHandler :: Tick <- Function Name = TradeOwnAddPack <- UGameEngine :: Tick <- UpdateWorld <- MainLoop. Reason: Your character is stuck. Solution: Log in with your character from any other computer and enter the .repair command. If there is no opportunity to log in from another computer, the "Teleport" button in your personal account. -------------------------------------------------- ------------------------------ eighteen. OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD Unknown processor @ 2018 MHz with 2047MB RAM Video: NVIDIA GeForce 7900 GS (6921) General protection fault! History: UObject :: DissociateImports <- UObject :: EndLoad <- UObject :: StaticLoadObject <- (Engine.Texture crest.crest_2_98799 NULL) <- UNetworkHandler :: Tick <- Function Name = CIPacket <- UGameEngine :: Tick <- UpdateWorld <- MainLoop Reason: Unknown. Solution: Delete the crest.utx file from the systextures folder. -------------------------------------------------- ------------------------------ 19. OS: Windows XP 5.1 (Build: 2600) CPU: AuthenticAMD Unknown processor @ 3697 MHz with 2047MB RAM Video: NVIDIA GeForce Go 7600 (8602) General protection fault! History: NCVirtualWndMain :: PassToFocusedWindow <- NCVirtualWndMain :: PassToFocusedWindow <- NCVirtualWndMain :: PassToFocusedWindow <- NCVirtualWndMain :: DispatchWndMsg <- NConsoleWnd :: DispatchProWndonMsgX MessagePump <- MainLoop Reason: Unknown. Solution: Delete the client's crests folder. -------------------------------------------------- ------------------------------ twenty. General protection fault! History: NWndUtil :: ItemInfoToNCParam <- NConsoleWnd :: AddInventoryItem <- ItemListPacket <- UNetworkHandler :: Tick <- Function Name = ItemListPacket <- UGameEngine :: Tick <- UpdateWorld <- MainLoop Cause: Left patches are installed. Solution: Replace itemname-e.dat file with native neapol -------------------------------------------------- ------------------------------ 21. Failed to load 'Texture L2Font-e.SmallFont-e': Failed to find object 'Texture L2Font-e.SmallFont-e' History: UObject :: SafeLoadError <- UObject :: StaticLoadObject <- (Engine.Texture L2Font-e.SmallFont-e NULL) <- UCanvas :: UCanvas <- UViewport :: UViewport <- UWindowsClient :: NewViewport <- UGameEngine :: Init <- InitEngine Cause: Invalid L2Font-e.utx file. Solution: Download the L2Font-e.utx file to the SysTextures folder.
  5. Consideraremos su propuesta, si decidimos agregarla, aparecerá luego de un reinicio automático. A las 5 am UTC+3
  6. czy prefiks jest brany pod uwagę przy logowaniu?
  7. You can try to download our client with the patch. https://drive.google.com/file/d/17SJPAOQP3qInSqCeiiLL4gGmgjGhG_d3/view?usp=sharing
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